The best way to assess the statue's power is to imagine the situation in which it is best suited, for instance when a huge amount of monsters is attacking the character and the statue is nearby. This is the most hostile situation for the character, and the safest scenario for him/her to confront the statue, because the monsters will be engaged in a big conflict. After watching the get-together throng the character and surround the statue and fighting back the attacks, by concentrating on the statue the character could make the other monsters to feel dizzy, making it easier to dispose of them.
The boss is not good in a fight, but it can be defeated in a stealthy way, it needs to be harmed with ranged weapons and with many skills. It, like any other boss, if harmed can take you to another level, if being struck, it will alert about it. The most important tool in this boss is the ability to see in the dark, which is granted using the Scout mode.
Heitor dos Santos, one of the directors, stated that the whole concept of the Phantasm movies relates to the concept of memento mori, from the Latin "remember you will die”, which means that our lives are not momentary but we live a moment in time.
Dan Kamalkerian, another director, stated that the main characters are puppeteers in their own right, as they are the puppets of the world, they are the fiction, the stories. The boy is a puppeteer, so is Reggie, Mike is the best puppet master, he can manipulate everyone, use everyone.
Daniel Rey, another director, stated that the filmmakers wanted to make Phantasms as different as possible from the older movies, because the studio wanted to cease the production of the older films and the idea was to make something completely different, so that this new project would be the start of a new horror movie era. d2c66b5586